For simulations: a. Explain how computers can be used to represent real-world phenomena or outcomes. b. Compare simulations with real-world contexts.
AAP-3.F.1 Simulations are abstractions of more complex objects or phenomena for a specific purpose.
AAP-3.F.2 A simulation is a representation that uses varying sets of values to reflect the changing state of a phenomenon.
AAP-3.F.3 Simulations often mimic real-world events with the purpose of drawing inferences, allowing investigation of a phenomenon without the constraints of the real world.
AAP-3.F.4 The process of developing an abstract simulation involves removing specific details or simplifying functionality.
AAP-3.F.5 Simulations can contain bias derived from the choices of real-world elements that were included or excluded.
AAP-3.F.6 Simulations are most useful when real-world events are impractical for experiments (e.g., too big, too small, too fast, too slow, too expensive, or too dangerous).
AAP-3.F.7 Simulations facilitate the formulation and refinement of hypotheses related to the objects or phenomena under consideration.
AAP-3.F.8 Random number generators can be used to simulate the variability that exists in the real world.